Hi everyone 👋️Welcome to Werewolf Night 🐺️✨️
A social deduction game where strangers become a real table of friends.
We sit together - we talk, laugh, debate - and build one shared story in one evening 🎭️
The game breaks the ice fast - so you can skip “small talk” and jump straight into real conversation 💬️🔥️

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One time(left) - Mounthly(right)

📲 Stay in the loop
Please join the WhatsApp chat and follow the Facebook page - that is where we post future dates, photos, videos, and updates.

---👑 Two ways to choose GODWay A - volunteers draw GOD first
• volunteers draw from a small set that contains one GOD card
• volunteers look together on “1 - 2 - 3 - LOOK”
• the person who got GOD stands up and says: “I am GOD”
• everyone applauds
• then the normal role cards are dealt to everyone
• everyone looks together on “1 - 2 - 3 - LOOK”
Way B - GOD is inside the main draw
• normal role cards are dealt to everyone (including one GOD card)
• everyone looks together on “1 - 2 - 3 - LOOK”
• the person who got GOD stands up and says: “I am GOD”
• everyone applauds
---☀️ Table setup - how the night starts
• write your name in big clear letters on the name board
• staff asks how many players are playing and deals the correct number of role cards
• everyone holds their card, waits, and looks together on “1 - 2 - 3 - LOOK”
Then the game begins.
---🎭 Day 1 - the role play village (no voting)
Day 1 is a warm start. It helps everyone hear each other’s voices, relax, and begin reading behaviour without pressure.
We play as if we are all in one village. Create a small legend:
• choose any “village job” you want
• add one sentence about what you do in the village
• share your first suspicion (just a first feeling - it can change)
Important: your village legend is not your real secret role.
Do not match your legend to your real role - Wolves remove obvious targets first.
Day 1 has no voting.
Then night falls.
---😴 Night - masks, silence, and the exact order
Night is where hidden actions happen. Sound and movement can give information, so night must be quiet and fair.
When GOD says “Night”, everyone:
• puts the night mask on the face (covers the eyes)
• stays still
• stays silent
Night rule
• no talking
• no intentional noises
• no “fake noises” to frame another player
If someone breaks night silence on purpose to influence the game, GOD must stop it and can disqualify that player.Night order (exact)
• Wolves
• Seer
• Doctor
• Masons (first night only)
---🌙 What GOD says at night (simple and clear)“Night. Everyone close your eyes. No talking.”Then:
“Wolves, wake up.”
“Wolves, choose one person to kill - silently - agree together.”
“Wolves, go to sleep.”
“Seer, wake up.”
“Seer, point to one person to check.”
GOD answers silently:
• if Wolf - GOD makes “wolf ears” with two hands above the head
• if not Wolf - GOD shows thumbs down
“Seer, go to sleep.”
“Doctor, wake up.”
“Doctor, point to one person to protect.”
“Doctor, go to sleep.”
“Masons, wake up (first night only). Look at each other.”
“Masons, go to sleep.”
Then:
“Morning. Everyone open your eyes.”
---🐺 Wolves - how the kill choice works
Wolves must choose one target together.
Wolves point silently. If Wolves point to different people, they keep deciding silently until they all point to the same person.
Only then the choice is locked.
---📣 Morning announcements (and filming moments)
GOD announces one of these:
• “Someone died last night.” (and says who is out)
or
• “No one died last night - the Doctor saved the right person.”
Important: GOD never says who the Doctor protected.If someone died, that moment is a great time to film: the name announcement, the reactions, the role reveal, and the last words.---🗣️ Day (after the first night) - the full structure
Every day after the first night has three parts.
Part 1 - free discussion
Open debate. Disagreement is good. This is where the table becomes alive.
What GOD does here:
• keep it respectful - stop personal attacks immediately
• keep it fair - no whispering, no secret signals
• keep it alive - ask questions, joke, stir debate, invite accusations
GOD moves to Part 2 when debate starts fading and people feel they said the main things.Part 2 - round speech (one by one)
GOD gives everyone a turn, in order, so every voice becomes visible.
Interruptions are not automatically “bad”.
If someone is interrupted and cannot finish, GOD gives them the floor again:
“You were interrupted - continue, please.”
If the table goes quiet, GOD pushes the game forward.Nominations
• you can accuse as many people as you want
• there is no limit on total nominations
• each player can put up only one person per day as their own nomination for voting
Part 3 - defence speeches, then vote
Everyone nominated speaks:
• defend yourself
• then accuse someone else, to move pressure away from you
Then GOD runs the vote like this:
• GOD names one nominee: “Vote on Alex.”
• everyone who wants Alex out raises a hand
• GOD counts hands
• repeat for each nominee
The person with the most hands is voted out.Ties
Any tie:
• tied players speak again
• vote again
Repeat until the tie breaks.
---🚪 If a living player must leave mid-game
Sometimes life happens. If a living player must leave during a game:
• the leaving player steps away quietly
• one Ghost takes their seat
• the Ghost looks at the leaving player’s role card
• the leaving player quickly whispers basic context to the Ghost (their current opinion and key facts)
• the Ghost continues the game in that role from that moment
This keeps the game alive and protects the experience for everyone.---🛡️ Immunity rule between games
The person who was killed first in the previous game gets immunity in the next game:
• immune from being killed on the first night
• immune from being voted out in the first vote
---🏠 Venue support - your rights for a good game
• If music is too loud, ask staff to lower it to a conversation level. That is encouraged.
• If someone is too drunk, aggressive, repeatedly breaks rules, or ruins the experience - the table can ask staff to remove them from the game area.
• If non-players try to interfere - ask staff to stop the interference or remove them from the area.
---📷 Photos, videos, and bringing friends
Please take photos and short videos during the night and share them in our chats and on your social media.
The game grows through people inviting people.
Great moments to capture:
• the new GOD announcement and applause
• morning announcements and reactions
• heated debates
• right after the vote result is announced
• last words and reveals
• group photos at the end
---☕ Breaks, timing, and comfort
Between games we usually take a break of about 10 - 20 minutes.
People use this time to go to the toilet, order drinks or food, and chat about the last round.
---👑 “GOD” - the best role in the whole game
GOD is the most unique role. There is only one GOD. GOD does not vote.
A great GOD creates a great night. GOD controls:
• fairness - no cheating, no whispering, night silence, clean voting
• clarity - everyone understands what is happening and what comes next
• energy - people talk, debate, laugh, and stay engaged
Being GOD is a powerful experience. You learn how to lead a group, manage tension, keep people safe, and turn confusion into a clear story.
When GOD is chosen, everyone applauds the new GOD 👏
---❤️ A message to GOD - from one GOD to another
During the game you may feel a strong desire to help the Villagers win and expose the Wolves. That feeling is normal.
You are allowed to feel it - but you must never use your power to guide the table:
• do not give hints
• do not “accidentally” correct people
• do not react in a way that reveals the truth
• do not save the table from mistakes
The beauty of this night is the secret. People come here to live inside uncertainty, argue, laugh, be wrong - and learn the truth the hard way.Enjoy your emotions, enjoy the story, enjoy the chaos - and keep your knowledge locked inside you.---✅ Final line
If you play, you agree to the Participant Terms on this page.

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Contact details

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WEREWOLF NIGHTS - PARTICIPANT TERMS (SCOTLAND)Organiser: PERSIK LTD ("we").
Venue: the bar / hired space / office / hosting venue where the event runs. "Venue" in these Terms covers all such locations.
By taking a seat at the table, you agree to these Terms. If you have any concerns, speak to the host before play starts.1. What this isQuiet, seated tabletop entertainment with a host: Werewolf / Mafia style and similar social deduction formats (hidden roles, day and night phases, discussion and voting).Everyone remains seated during the game.Masks are used only at the table, with eyes covered during "night" phases.There is no running, no walking around with covered eyes, no physical tasks.No hazardous or amplified equipment is used.2. Who does what (Roles)The Venue leads on premises safety (stairs, floors, lighting), fire and other evacuations, security arrangements, alcohol service and age checks.The Organiser runs the game format, rules, roles and timings. We do not perform security or first aid and do not physically intervene in incidents.The host (who may be a fellow participant) moderates the game, keeps time and helps with rules. The host is not security staff and does not replace Venue duties.3. Age and 18+ policyEvents are for adults 18+ only.No one under 18 may take part in the game.If the Venue permits under 18s on the premises for other reasons, they must stay away from the game table and remain at all times under the sole care and supervision of the responsible adult who brought them.We do not provide childcare, supervision or any regulated activity with children.If we reasonably believe someone is under 18, we or the Venue may refuse their participation or ask them to move away from the play area.4. Conduct, de escalation and removalThe game is about suspicion and argument in character, but not about hostility between real people.You agree to:attack and defend game roles and in game choices, not real world personal traits,avoid shouting, insults, threats and intimidating body language,follow the host's calls on speaking order, time limits and when to move to voting.Zero tolerance for:harassment, hate speech, physical contact without consent, threats, or behaviour that creates fear or a hostile atmosphere,obvious intoxication that makes play unsafe or unpleasant for others.If tensions rise, the host may:call a pause and remind everyone of the conduct rules,ask specific players to tone down or step back from discussion,end the game early for one or more players.The Venue may remove anyone from the play area or Venue for breaches of these standards or for obvious intoxication. No refunds of food, drinks or any game fee are due in such cases.We and the Venue also reserve the right to refuse your participation in future events where we reasonably believe your past behaviour created a hostile or unsafe atmosphere.We are not required to give detailed reasons for refusal or removal, especially where behaviour affects other guests or staff.5. Content and emotional safetyThis is fictional social deduction, not therapy or counselling.Themes include lying, accusation, voting against other players and "killing" characters in a story.If you know that such themes cause you strong distress, we recommend you do not participate.You may leave the game at any time if you feel uncomfortable; please tell the host so the table can be reorganised.Personal attacks based on appearance, gender, nationality, religion, disability or other real world traits are strictly forbidden.6. Smoking and vapingSmoking or vaping during the game in the play area is not allowed.Anyone who smokes or vapes in the play area during the game may be asked to leave immediately and may only return on a future night if the rule is respected.7. Photos, video and CCTVWe sometimes capture highlights of the night on our own camera(s), with audio, for our social channels and to promote future events.If you prefer not to appear in our public photos or short videos, tell the host at the start of the night and we will make reasonable efforts to avoid featuring you.We do not deliberately feature under 18s in public materials. Where under 18s are on the premises with a responsible adult, we will only feature them if that adult clearly agrees.Venue CCTV may also operate under the Venue's own policies. Separately, a fixed angle safety view of the play area (normally video only) may operate for safety and dispute resolution. Typical retention is up to 90 days, or until any incident is resolved plus up to 6 months.8. AccessibilityIf you need adjustments (seating, pacing, cues, explanations), tell the host. We and the Venue will make reasonable adjustments under the Equality Act 2010 where it is practical to do so in this setting.9. Personal care and belongingsYou remain responsible for your own health, comfort and belongings.Keep coats, bags, phones and valuables with you or in a safe place you choose.We and the Venue do not accept items for safekeeping, cloakroom or storage.Loss caused by our or the Venue's negligence will be considered case by case.10. Use of props and personal itemsTo keep everyone comfortable:Do not use or move the personal belongings of other guests without their clear permission.Do not take or use game props that were not issued to you or your table.Do not bring your own sharp, fragile or potentially hazardous items onto the play area.We and the Venue may ask you to stop using any item that we consider unsafe or disruptive.11. Damage you cause (Venue and props)You are responsible for reasonable repair or replacement costs for damage you personally and negligently cause to the Venue's property or to our game equipment.This includes, for example, if you deliberately or recklessly:break furniture,damage decoration near the play area,damage or walk away with our masks, nameplates or cards.For clarity, typical replacement values for our props are:mask: £9 per unit,nameplate: £9 per unit,role card: £6 per unit.If you intentionally damage or remove props, the Venue may add the reasonable replacement cost to your bill or otherwise seek repayment from you. Normal wear and tear in the course of careful play is not charged.12. Optional support (totally up to you)If you enjoyed the night and want to help us run future nights and develop the format (venue costs, props, marketing, pilots), you can support us through:the "Enjoyed it? Support us" jar (cash), orour site via QR code, where you will see two separate options:One off support - a single voluntary payment,Monthly support - £1 multiplied by a number you choose, taken monthly until you cancel.You can cancel any recurring support at any time by emailing [email protected]
or by following the cancellation instructions in the payment system we use.
Participation in the game does not depend on making any support payment.13. ComplaintsIf something goes wrong or you are unhappy:where possible, tell the host or Venue staff on the night so we can try to fix it in real time, and/oremail [email protected]
with details (date, Venue, what happened, what you are seeking).
We aim to respond within 28 days.14. LiabilityNothing in these Terms seeks to exclude or limit:liability for death or personal injury caused by our negligence,liability for fraud or fraudulent misrepresentation, orany other liability which cannot be limited under Scots law.Otherwise:our total liability to you arising from or in connection with any event is limited to the greater of £20 or the price you paid to participate in the game at that event (excluding food and drink), andwe are not liable for indirect or consequential loss (for example, loss of profit, loss of opportunity or purely emotional upset) unless the law requires otherwise.Disputes between participants are between those participants unless caused by our negligence.Nothing in these Terms takes away any non excludable rights you have as a consumer under Scots law.15. Data and privacy (UK GDPR)Data controller: PERSIK LTD.We process limited personal data for:running and administering the event (contract),capturing event highlights and maintaining safety and security (legitimate interests).We minimise what we collect, keep it for no longer than necessary and do not sell your data.For privacy requests (access, correction, objection or deletion where applicable), contact [email protected]
. You also have the right to complain to the UK data protection regulator if you are unhappy with how we handle your data.
16. Law and venueThese Terms are governed by Scots law. Any dispute may be brought in the sheriff court at Glasgow or any other competent Scottish court.Taking a seat at the table means you agree to these Terms.
If you are not happy to be bound by them, please do not join the game.
Let us play.